Ground From Under The Feet (2022)

2D Graphics

Game Design

Level Design

Modeling

Programming

UX/UI

The game has been developed by myself for Ludum Dare 50 “Delay inevitable” theme for one week.

The player's goal is to hold control of the playable area as long as possible. The arena consists of 8 separated platforms, each platform has its own stabilizer which indicates the current state of the platform, when it is overloaded, the platform falls.

In the end each platform will fall, and the player has to delay this event. It fits the Jam theme  “Delay inevitable”.

Engine: UE4 Platform: PC, Windows Crew: 1 Genere: Top Down Shooter

PLAY GAME

GROUND CONTROL

The playing area is divided into 8 parts you have to protect from falling, each of them has its own stabilizer.

The “Evil Eye” attacks stabilizers in moments of losing an attention to the player, launching them overload. At that stage it starts to cool down itself, getting the heat to the radiator - the big circle around the stabilizer, when the radiator finally fills up, the platform begins to fall and the player has to leave the dangerous area quickly.

To prevent the falling of the platform you have to shoot its stabilizer to cooldown, until its fade to black again.

However, heating radiators have an additional sense. Excepting this indicates the current progress of losing the platform it also deals damage to character, when he comes too close, it helps to avoid hiding behind the stabilizer.

ENEMIES

“Evil Eye” - has two attack phases. On the first stage it chases the character with its laser beam. On the second one it switches to attack stabilizers.

“Evil robots” - dozens of bad guys who chase the character to eliminate him. But they are useful at the same time, because of bringing the energy that rapidly consumes in gameplay. 

To reach the flow state, it was a couple of iterations by balancing energy consuming speed, amount of energy and HP that players can get from defeated enemies, their health and output damage.

DASH

Player’s ability that allows him to avoid dangerous situations and helps to shift from falling platforms. I also spend some time implementing the nice looking effect that accompanies it.